The good ship sped on her way across the calm Atlantic. It was an outward passage, according to the little charts which the company had charily distributed, but most of the passengers were homeward bound, after a summer of rest and recreat... Read more of The Rival Ghosts at Scary Stories.caInformational Site Network Informational
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Coups








The following cases are offered to illustrate some of the fine points in
the game. Opportunities for making some of these plays occur
frequently, and every ambitious euchre-player should be familiar with
them. The easiest way to follow them is to place the cards on the table
as shown below.

A coup is when you depart from the ordinary established rules of play,
with certain reasons for each special case. Do not hesitate when
attempting a coup. Consider what the play of your adversaries means, as
well as that of your partner.

Bear in mind that coups are justified only in exceptional cases.

In all these cases A and C are partners. A is the dealer, and the
discard is supposed to have been properly made.




Next: Case I

Previous: Lone Hands



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