The following cases are offered to illustrate some of the fine points in
the game. Opportunities for making some of these plays occur
frequently, and every ambitious euchre-player should be familiar with
them. The easiest way to follow them is to place the cards on the table
as shown below.
A coup is when you depart from the ordinary established rules of play,
with certain reasons for each special case. Do not hesitate when
attempting a coup. Consider what the play of your adversaries means, as
well as that of your partner.
Bear in mind that coups are justified only in exceptional cases.
In all these cases A and C are partners. A is the dealer, and the
discard is supposed to have been properly made.
Next: Case I
Previous: Lone Hands