This game currently has one published named variant. The comparison will show differences when another variant is published.
Partnership four-player Spades (500-point game)
International · revision 1
- Players
- 4 (2v2)
- Deck
- Standard 52-card deck.
- Teams
- Two fixed partnerships.
Setup and deal
Deal thirteen cards each. Partnerships sit opposite; the dealer bids last.
Bidding and turn order
Bidding starts left of the dealer and moves clockwise. A partnership bid is the predicted total; a player may bid nil. The player left of the dealer leads first.
Legal play
Follow suit if you can. Spades may not be led until broken, unless you hold only spades.
Scoring
Made contract: ten per trick bid plus one per bag; ten bags cost 100. Successful nil scores 100; failed nil costs 100. A set partnership loses ten per trick bid.
Ending the game
The first partnership to 500 points wins.
House-rule choices
Bag threshold, nil and blind-nil values, and whether the game is to 500 or 200.
Read full rules
Partnership four-player Spades (500-point game)
International · revision 1
- Players
- 4 (2v2)
- Deck
- Standard 52-card deck.
- Teams
- Two fixed partnerships.
Setup and deal
Deal thirteen cards each. Partnerships sit opposite; the dealer bids last.
Bidding and turn order
Bidding starts left of the dealer and moves clockwise. A partnership bid is the predicted total; a player may bid nil. The player left of the dealer leads first.
Legal play
Follow suit if you can. Spades may not be led until broken, unless you hold only spades.
Scoring
Made contract: ten per trick bid plus one per bag; ten bags cost 100. Successful nil scores 100; failed nil costs 100. A set partnership loses ten per trick bid.
Ending the game
The first partnership to 500 points wins.
House-rule choices
Bag threshold, nil and blind-nil values, and whether the game is to 500 or 200.
Read full rules