PlayingCardGames.net

← Hearts rules

Compare Hearts variants

This game currently has one published named variant. The comparison will show differences when another variant is published.

Standard four-player Hearts

International · revision 1

Players
4
Deck
Standard 52-card deck.
Teams
Individual play, no partnerships.

Setup and deal

Deal the whole deck, thirteen each. Pass three cards to the left on hands one to three; no pass on hand four.

Leading and turn order

The 2 of clubs is led to the first trick; the winner of a trick leads the next. Play proceeds clockwise.

Legal play

Follow the led suit if you can. On the first trick you may not play a heart or the queen of spades. Hearts are broken once a heart is discarded; only then may hearts be led.

Scoring

Each heart adds 1; the queen of spades adds 13. A player who takes every heart and the queen has shot the moon: they add 0 and the others each add 26.

Ending the game

The game ends when a player reaches 100; the lowest score wins.

House-rule choices

Passing direction, the no-pass hand, whether shooting the moon subtracts 26 instead of adding to others, and whether the queen of spades may be played on the first trick.

Read full rules

Standard four-player Hearts

International · revision 1

Players
4
Deck
Standard 52-card deck.
Teams
Individual play, no partnerships.

Setup and deal

Deal the whole deck, thirteen each. Pass three cards to the left on hands one to three; no pass on hand four.

Leading and turn order

The 2 of clubs is led to the first trick; the winner of a trick leads the next. Play proceeds clockwise.

Legal play

Follow the led suit if you can. On the first trick you may not play a heart or the queen of spades. Hearts are broken once a heart is discarded; only then may hearts be led.

Scoring

Each heart adds 1; the queen of spades adds 13. A player who takes every heart and the queen has shot the moon: they add 0 and the others each add 26.

Ending the game

The game ends when a player reaches 100; the lowest score wins.

House-rule choices

Passing direction, the no-pass hand, whether shooting the moon subtracts 26 instead of adding to others, and whether the queen of spades may be played on the first trick.

Read full rules