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Two-player Gin Rummy to 100 points

International · revision 1

Players
2
Deck
Standard 52-card deck.
Teams
Individual play.

Setup and deal

Deal ten each; turn up one card to start the discard pile. The non-dealer plays first.

Turn order

Draw one card, then discard one; play alternates.

Knocking and lay-offs

Knock at ten or less deadwood; the opponent may lay off matching cards before the count. Going gin means no unmatched cards.

Scoring

Knocker scores the deadwood difference; an undercut opponent scores the difference plus 25; gin scores the opponent deadwood plus 25.

Ending the game

The first player to 100 points wins.

House-rule choices

Knock limit, gin and undercut bonuses, and starting cards.

Read full rules

Two-player Gin Rummy to 100 points

International · revision 1

Players
2
Deck
Standard 52-card deck.
Teams
Individual play.

Setup and deal

Deal ten each; turn up one card to start the discard pile. The non-dealer plays first.

Turn order

Draw one card, then discard one; play alternates.

Knocking and lay-offs

Knock at ten or less deadwood; the opponent may lay off matching cards before the count. Going gin means no unmatched cards.

Scoring

Knocker scores the deadwood difference; an undercut opponent scores the difference plus 25; gin scores the opponent deadwood plus 25.

Ending the game

The first player to 100 points wins.

House-rule choices

Knock limit, gin and undercut bonuses, and starting cards.

Read full rules