← North American four-player partnership Euchre
Try a sample deal: Euchre
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Follow the actions in order, then predict the result. This lesson uses the reviewed examples for this exact revision.
Choosing trump
The player to the dealer's left is first asked. In the first round a player may order the up-card suit into trump or pass. If all four pass, the up card is turned down and a second round lets a player name any other suit or pass. If all pass again, the deal passes on.
Scoring a hand
The makers must take at least three of five tricks. Three or four tricks score 1; all five score 2; a lone maker taking all five scores 4. Fewer than three tricks means the makers are euchred and the defenders score 2.
Four hands to 8-1
Starting state: makers 0, defenders 0
- hand: 1 · alone: no · maker: makers · tricks: 5
- hand: 2 · alone: no · maker: defenders · tricks: 4
- hand: 3 · alone: yes · maker: makers · tricks: 5
- hand: 4 · alone: no · maker: defenders · tricks: 2
Predict the final result, then check your answer:
Expected result: makers = 8, defenders = 1 . 2 + 1 + 4 + 2 = 8 for the makers; the defenders earn 1 from hand 2.