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General Play Of The Declarer








The Declarer, as soon as the Dummy's cards are spread, should size up
the situation, see how many tricks are in sight, what suit or suits it
is necessary for him to establish, and what, if any, finesse or
finesses he will have to make in order to secure his declaration and
his game.

In determining which way to finesse, he should be materially assisted
by the bids of his adversaries, and during the play, as situations
develop either in his favor or against him, he should be continually
figuring on the best method to make his declaration. He should remember
that failure to fulfil his contract will not only result in a material
loss on the score, but, in the end, may cost the rubber. When the
scheme of play he has planned at the start shows signs of becoming
unsuccessful, he should, if possible, change it for one more promising.

The Declarer, especially if brought up in the Whist school, should bear
in mind that he now has no partner anxiously seeking information
regarding the contents of his hand, but that he has two adversaries
from whom he should withhold, as long as possible, knowledge of his
strength, weakness, aims, and schemes. When any method of play suggests
itself which seems more deceptive than another, and yet produces the
same result, it should be adopted. False cards should be used whenever
possible, as they are less informatory than the conventional lowest of
a sequence. The Declarer should worry his opponents in this way
whenever the opportunity offers. In playing small cards, the higher
should frequently precede the lower, and every means should be used to
make it as difficult as possible for the adversaries to place the
cards.




Next: Declarer's Play Of No-trump

Previous: Play For An Even Break



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