Loo





Loo (or, as formerly it was sometimes called, Lue) is a very lively and

popular round game, justly described as one of the best and yet one of the

simplest known. Indeed, until the introduction of "Nap," it was the most

fashionable of its class in this country. The date of its origin is not

on record, but that some amount of antiquity can be claimed for it may be

inferred from the fact that a description of the game appears in works

published at the beginning of the present century, when the method of

playing it was virtually the same as is recognised at the present day,

except that then the five-card variation was the most popular,

whereas now the three-card game is in vogue.



Loo is usually played with an ordinary pack of fifty-two cards, but in

some variations the thirty-two card pack is used. The number of players

who can take part in it is practically unlimited within the range of the

pack played with. A writer of thirty years since justly remarks that

the game is good for any number up to a dozen, although the best game

is played with five, or not more than seven persons. Five players

are sometimes regarded as the limit, and if more than that number

desire to take part, relief is sought by the dealer standing out of

the play, neither paying nor receiving on the tricks of that hand.

This arrangement, however, is one that can be decided at the option

of the company playing.







As is the case with Nap, a very short time is necessary for completing

the hands in the game, and a finish may be made at any moment, either

by an equal division of the amount in the pool among the players, or by

releasing those who failed to win a trick in the previous deal from the

penalty which usually attaches to such a result, and which is known as

a "loo." In this case all "stand" on the last round, and there is no

"miss." It is usual, however, to play on until what is known as a "single"

occurs, i.e., when each of the players who declared to stand has

secured a trick, and, as a consequence, no one has been looed. If,

however, a finish is desired before a single occurs, it is best to

arrange it so as to fall immediately before the original dealer's turn

to deal comes round again, as, in that case, all the players will have

paid for an equal number of deals.



A player may withdraw from the game at any time when it is his turn

to deal. In that case he pays for his deal (as explained later on),

and also for his loo, if he was looed the previous hand, but he does not

deal any cards to himself, or take any part in the play of that round.





Lone Hands Looking At The Spare Hand facebooktwittergoogle_plusredditpinterestlinkedinmail

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