General Play Of The Declarer

The Declarer, as soon as the Dummy's cards are spread, should size up

the situation, see how many tricks are in sight, what suit or suits it

is necessary for him to establish, and what, if any, finesse or

finesses he will have to make in order to secure his declaration and

his game.

In determining which way to finesse, he should be materially assisted

by the bids of his adversaries, and during the play, as situations

develop either in his favor or against him, he should be continually

figuring on the best method to make his declaration. He should remember

that failure to fulfil his contract will not only result in a material

loss on the score, but, in the end, may cost the rubber. When the

scheme of play he has planned at the start shows signs of becoming

unsuccessful, he should, if possible, change it for one more promising.

The Declarer, especially if brought up in the Whist school, should bear

in mind that he now has no partner anxiously seeking information

regarding the contents of his hand, but that he has two adversaries

from whom he should withhold, as long as possible, knowledge of his

strength, weakness, aims, and schemes. When any method of play suggests

itself which seems more deceptive than another, and yet produces the

same result, it should be adopted. False cards should be used whenever

possible, as they are less informatory than the conventional lowest of

a sequence. The Declarer should worry his opponents in this way

whenever the opportunity offers. In playing small cards, the higher

should frequently precede the lower, and every means should be used to

make it as difficult as possible for the adversaries to place the


Fourth Hand Declarations General Rules facebooktwittergoogle_plusredditpinterestlinkedinmail