The following cases are offered to illustrate some of the fine points in

the game. Opportunities for making some of these plays occur

frequently, and every ambitious euchre-player should be familiar with

them. The easiest way to follow them is to place the cards on the table

as shown below.

A coup is when you depart from the ordinary established rules of play,

with certain reasons for each special case. Do not hesitate when

attempting a coup. Consider what the play of your adversaries means, as

well as that of your partner.

Bear in mind that coups are justified only in exceptional cases.

In all these cases A and C are partners. A is the dealer, and the

discard is supposed to have been properly made.

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