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Spin








Spin may be regarded somewhat as a variation or offshoot of Pope Joan,
which game it very much resembles. The dealer will therefore do well
to refer to the description given of that game, on pages 81 to 87,
for further and more extended details.

At Spin the two of hearts is taken out of the pack, in addition to the
eight of diamonds, but in distributing the cards no spare hand is dealt,
so that there are always six regular stops in the game. In addition,
the ace of diamonds, which is called Spin, may also be used as a stop,
if the player chooses to make it one, and he has the necessary card with
which to follow, as explained later on.

There are only three pool chances to play for in this game: Matrimony
(king and queen of diamonds), Intrigue (queen and knave of diamonds),
and Game, or first out. In addition to these three chances, the holder
of Spin receives a stake (usually three counters) from the other
competitors, provided the card is played out in the ordinary course of
the game; while each king entitles its holder to one counter from every
competitor when they are played out. In both these cases the amounts
must be collected before another card is played, or they are forfeited.

The pool is made by each player, except the dealer, paying in a stake
for Game, while the dealer has to contribute a double stake to make a
pool for Matrimony, and a single stake for Intrigue. He is sometimes
called upon to contribute to Game also, but that is putting a tax
upon him disproportionate to what is required from the other players.

The two of hearts and eight of diamonds having been taken out, the cards
are shuffled and then dealt out, as near equally as possible, among the
players. No turn-up card is needed, as there are no trumps in this
game. The player on the dealer's left has the lead, and he proceeds in
the manner described for Pope Joan (see page 84).

The holder of Matrimony or Intrigue can declare them at any time after
he plays a stop, and he then takes the stake for those chances in the
pool. He need not play the cards, but simply shows them, and may then
follow on, as he has a right to do after a stop, with any card he
chooses.

The holder of Spin can play it at any time when either of his other
cards comes in sequence in the progress of the game, or after a stop.
In the former case, the playing of Spin makes it a stop, but it must
be played out with the card which follows on, or the holder loses his
chance of playing it. For instance, suppose clubs are in play, that
the six is the last card, and that the holder of the seven has Spin.
He plays the two cards together, and says, "seven and Spin."
The other competitors then pay him the agreed stake for Spin, and the
game proceeds. If the holder of Spin does not succeed in playing it he
has to pay double to the winner of the game for every card remaining in
his hand.

When one of the players has played all his cards, he becomes the winner,
and the others pay him a stake for each card remaining in their hands.
In addition he takes the amount of the pool set apart for first out.
The winner of the game is also exempt from payment towards the next pool
for Game. If, however, the winner is the next dealer, then he has to
contribute to Matrimony and Intrigue in the ordinary course.





Next: Newmarket

Previous: Looking At The Spare Hand



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